The of the who keep the histories of have used as their touchstone for the past three hundred years. Birth, deaths, battles, and other events are dated either AC (After the Conquest) or BC (Before the Conquest). Year 1 Before the Conquest Events.
Nov 30, 2018 - Playscore of X4: Foundations on PC, based on critic and gamer review scores. Dec 11, 2018 - X4: Foundations – Fleet Management and Sector Control. Waring NPC factions are constantly playing a turf war to replace the Defence Platforms of. Centre, they too can conquer entire sectors if they are willing to defend it.
ends after two years.Year 2 Before the Conquest Deaths.Events. and his two Queens, and, begin their. They land with their three on three hills close to the mouth of the. begins. King completes the construction of his new seat, on the day lands in Westeros.Titles and Positions. is named. is named.
is named. is named. Year 114 Before the Conquest Events.
The occurs, leaving as the only remaining dragonlords.Year 126 Before the Conquest Events. has a vision of the. flee to because of the vision of. Five and four dragon eggs are brought to.
One of these is.Year 326 Before the Conquest Events. The castle is build on the, as the westernmost established outpost of the.Year 400 Before the Conquest Events. Ten year old is chosen as the and commands the for sixty years. Serves the Night's Watch at, and writes the book during Osric's sixty year rule.Year 700 Before the Conquest Events. The, last of the battles in the, is fought.Year 950 Before the Conquest Events. The, first of the battles in the, is fought.Year 1436 Before the Conquest Events. A sect of religious dissidents leave the Freehold to establish a temple upon the main isle of Lorath, creating the foundations for the Free City of Lorath.References.
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28 MayWe are pleased to announce the release of 2.50, which introduces some new features to X4: Foundations as well as fixing a number of issues with the game. We have added a whole new class of Auxiliary ships, and associated resupply orders, to help you support your fleet. We have also added a blacklist feature to enable your ships to avoid dangerous areas, and new inventory management functionality so that items collected by your pilots can be transferred to you or to a safe location. Also with this release, the Linux version of the game is now available to all players, and Tobii eye-tracking is supported for those of you playing on Windows.Rest assured that this release is just part of our ongoing program of fixes and features, and that the focus of our next update will be on improvements to the in-game economy. About This GameFreedom to personally fly all ships:X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships.
You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.Modular stations and ship upgrades:Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative.
Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.Most dynamic X universe ever:X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.Managing your empire with a powerful map:Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.Most detailed X economy ever:One of the key selling points of X games has always been the realistic, simulated economy.
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Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. Everything comes out of the simulated economy.Research and Teleportation:The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation.
Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.Get into the game:In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with.
No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.